



Michelangelo's David statue 3D copy. The model is made on the basis of a photo reference and a photogrammetry software data.
Unreal Engine 4.26.2 project with marble material (PBR metal/roughness textures)
Albedo - RGBA (A – thickness)
Normal – RGB (Tangent normal map)
ORM – RGB (R – Ambient Occlusion, G – Roughness, B - Metallic)
All textures are 4096x4096 px
10538 triangles (5265 verts)
Real world scale 517 cm × 199 cm (17 ft × 6.5 ft)
File formats: ma, fbx, obj, tif
Michelangelo's David statue 3D copy. The model is made on the basis of a photo reference and a photogrammetry software data.